
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2012.01.18 14:29:00 -
[1] - Quote
Sounds like a lot of very important things have been debated and CCP really is working towards a better game in all aspects... Here is my take on the things I care most about:
CSM election : As most CSM members represent large amount of players they deserve a place in the council, but whatever rules are made I hope they will guarantee a CSM made up from a DIVERSITY of players.
Loyalty Program sounds amazing. Bittervets like myself would very much appreciate being appreciated. Plz make sure veteran status cannot be bought with the purchase of a character and keep an eye on illegal account transfers. How about making it a 2 or 3 step program. I'd start the program at about 2-3 years when CCP says most players start losing interest and another step at 5-7 years. Maybe a step in between. Also I think breaks in subscription should not be a deal breaker as long it has been for more than 6 months (I know many army people playing when they can).
Super Capitals : XL guns should simply have their tracking put to 1/3 of what they are. EAF's as capital counters sounds like a desperate attempt bound to fail. Removing immune to Ewar alltogether will make it too easy to criple their lock range and lock speed while swamping them with ecm drones, however removing immunity to being scrambled and replaced with a Warp Core strength of 20 on moms and 50 on titans sounds pretty cool. Using supers to tackle super are mehh for a scissor, paper, rock concept and if HIC's die too fast just allow them to receive remote repairs... Spooling up jump drives will be nice to avoid drive-by hits and emergency insta-exit maneuvers, however plz make sure it will at the same time be possible actually getting your capitals on field before a cynoship has been primaried.
Docking should be allowed for supers, but not with the current docking mechanics. It should be impossible to use capitals in station games but instead have docking mechanics for capitals to follow the same principles as logging off. I hope a rewrite of crimflag is coming soon as neutral reps and boosters are really hindering fun and honest empire wars.
Incursions are great, but damn those guys can make a fortune with a little organization behind them... Looking into isk/LP rewards would be higly recommended
Drone alloy changes sounds very thoughtfull and would likely be for the best. I would keep some alloys dropping as loot containing hi-end minerals still, while replacing all the low-end containing alloys for a bounty.
Moons : Technetium is way too dominant because it's a strong bottleneck on ship construction. Everything to reduce the importance of these moons is welcome. Alchemy, more tech moons and a change to some tech requiring reactions are all 3 good things to look into. People will still fight for sov even without tech being so dominant.
Destructable Outposts : Good idea, however should require sov for at least a month (has to be destroyed from inside) in my opinion. Also it should only result in a station wreck requiring people to build up everything from scratch, but still containing every asset inside. Moving assets or fireselling would in my opinion have a very negative impact...
Station Services in npc nullsec would be epically gratefull. Also not being able to repair any station services for at least 12 hours after cribbling them would be nice to give roaming fleets the ability to leave a mark. Have I-hub upgrades work like station services too for small fleets to have targets... Only problem with all this is big fleets still doing the job better than a small fleet :-(
T1 frigates and cruisers + Tier 1 battlecruisers : Epic... THANK YOU!!
Drake : Sounds good, but plz look into the Hurricane too... That thing has way too much powergrid and cpu
Command Ships and T3 Cruisers : I'm VERY impressed with this solution. Plz tone down T3 cruiser resistance a little as well.
Tier 3 Battlecruisers are very successfull - pretty and fun to fly. But There are many things that need to be adjusted - Not only the Naga and Talos. The Tornados perfectly demonstrate what is wrong. I can live with these ships having the best subcap hi-slot alpha and dps available, half the signature as other battlecruisers, better sensor strength and longer targeting range. But I cannot tolerate these ships being faster than other battlecrusier and even most Heavy Assault Ships while at the same time having a superior improved scan resolution making them react faster than similar classes towards smaller ships where they are designed to combat larger and heavier classes. Plz adjust the velocity and scan resolution to reflect a battlecruiser hull and perhaps look into removing at least 100PG from the Tornado and Naga as they can with a few rigs alone fit the highest tier long range weapons, plenty shield extenders and in some fits use oversized afterburners with good results... I want tier 3 ships to be pretty, functional and effecient but I don't want them to be dominating so much you cannot counter them effectively even with superior numbers of other battlecruisers, tacklers and recons.
Nosferatu : It would be lovely for a Nosferatu to drain the same amount of cap from a target it cost to run it with maxed skills even when target has less cap than yourself, and at full effeciency when target has more cap than you.
Thx for working on improving Eve Online guys...
Pinky Denmark |